As lead artist on this project, I was in charge of overhauling the prototype art. I contribute to UI art, character art, basic UX, VFX, animations and asset/screen implementation and managing outsourcing.
Artist: Cindy Lee
Splash screen: J.J Lopez
3D Artist: Sameer Yamdagni
VFX Artist: Trish Kelley
Art direction by me.
UI art by Cindy Lee and me.
Original concept by Cindy Lee.
3D render by Sameer Yamdagni.
Final render by me.
These characters were edited and painted over using 3D model renders by Sameer Yamgani.
Character animation by me.
Bonus icon animation by me
Asset integration and animations by me.
Asset integration by Cindy Lee.
Animations by me.
Asset integration by Cindy Lee.
Easter egg animations and VFX by me.
Asset integration by Cindy Lee.
Easter egg animation by me.
Art asset integration and animations by me.
Work from 2 unreleased projects.
Original concept by Pierre Roussel and Danny Beck.
Various UI icons.
Example of 1 row clear
Chests assets used during chapter ramps, events and in store.
Short preview for the Block Themes feature
A crossword game by Peoplefun.
Brilliance Tournament Event - Provided art support for lead artist Zach Stambaugh
Daily Puzzle Event - I worked as lead artist as this feature. I worked closely with the engineers, game designers and tech artist to bring the feature to life. Responsibilities include creating art asset, visual concepting screens for features, UI, animations and particle effects.
IOS
Android
Portrait and logo creation done by me. Provided art direction to outsource for environments.
Illustration by me. Final animations and layout by Zach Stambaugh
Rewards for completing the daily puzzle event. Trophies have a chance to level up
Rewards for completing the daily puzzle event. Trophies have a chance to level up
The final tier of trophies have simple animations and particle effects to make them feel special and aspirational. Effects done in Unity
UI Screen for Daily Puzzle Event
Backgrounds to be used to hold the crown assets.
Illustration for the event pop up dialog
Artwork done for Cloudcade’s Shop Heroes.
Most of these works are unpublished as they were part of a new feature.
I was tasked with creating new art for the brand new character customization system and had to work closely with the animator and tech artist to ensure everything fit together
New customizable features for the female avatar. All parts of this new avatar system is tintable making is highly customizable.
New customizable features for the male avatar. All parts of this new avatar system is tintable making is highly customizable.
Front and back views for female hairstyles. These are tintable in unity making them highly customizable.
Front and back views for male hairstyles. These are tintable in unity making them highly customizable.
Examples of player characters that can be made through the new avatar system.
New revamped art for existing blueprint items.
Repainting existing heroes to match the quality of art style in the game and revamping expressions for the new animation system.
Repainting existing heroes to match the quality of art style in the game and revamping expressions for the new animation system.
Repainting existing heroes to match the quality of art style in the game and revamping expressions for the new animation system.
Icons done in Illustrator for Yue’s skills. Screenshot is from in-game
Early came concept showcasing new UI, new character customization and updated art work.
Credits:
Video editing: Eric Yang
UI/UX: Krysten Reis
Character customization art: Angeline Roussel
Animations: Vance Wang
Other art: Cindy Chen and Rie Lee
Work done for Hobolab's mobile game Storm the Gates.
Responsibilities include armor, weapons, characters, environments, ui vector work, and sound
Lightslinger Heros is a bubble popping PVP game by Skyborne Games.
Not all these characters were designed by me. Most were concepted by other artist and I edited and polished the art according to the game designer's feedback.
Original character design by unknown artist. Color and polish by me
Original character design by unknown artist. Color and polish by me
Original character design by unknown artist. Color and polish by me
Character design by me
Character concept for RuneStory
A collection of work done for GREE International Inc.
Games:
Kingdom Age
Crime City
Monster Quest
Shadow Land: Battle For Glowy
Modern War
Elemental Golem portrait
Medusa portrait
Mystic portrait
Blackfeather charactter
Isometric unit upgrade progression
Isometric unit upgrade progression
Isometric unit upgrade progression
Isometric unit upgrade progression
Isometric unit upgrade progression
Avatar armor
Character armor
Isometric buildings
Environment props
Environment props
Monster designs
Hero portraits
Hero portraits
Hero portraits
Hero portraits
Hero portraits
Demon unit
Dragon unit
Map props
Mystery crates
Isometric buildings
Character reskins
Character reskins
Rosie the Riveter orthographic sheet for 3D modelling,
Isometric view of destroyed buildings.
Characters for an unpublished fashion game.
Environment and character designs for a QWOP inspired fighting game.
Backgrounds for a match-3 style game
Map design for Kukimon
Art commissioned from various clients ranging form character portraits to product labels.
Character portrait from client’s novel.
Character portrait from client’s novel.
Character portrait from client’s novel.
Character portrait from client’s novel.
World of Warcraft character portrait.
Eyeshadow label for Darling Girl Cosmestics
Eyeshadow label for Darling Girl Cosmetics.
Eyeshadow label for Darling Girl Cosmetics.